Confusion 8
Aug. 4th, 2010 09:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As requested, under the cut tag is a list of games (some with blurbs) that people have offered to run, laid out in the planned timetable. It is subject to the GMs and enough players turning up.
Round One – 9.30am – 12.30pm
The Proteus Plot - M&M 2nd Ed. (Lite)
GM: Dale Elvy
Players: 3-6
Take the role of one of Freedom City's famous superheroes. A seemingly routine robbery at an advanced research laboratory (the Foundry) turns out to have far more serious implications for the heroes when they begin having dreams about becoming super-criminals...
This game uses the Instant Character Background Maker (ICBM). Players choose a superhero template, then personalise and flesh out the character in game, using additional elements and their own imagination.
The Proteus Plot is a Mutants & Masterminds adventure by Steve Kenson run first at Origins 2006.
Eating Annabel Anderson is Wrong – Monsters and Other Childish Things
GM: Ivan Towlson
Players: 3 - 5
Winterdene is one of the jewels in the crown of British private education – a prestigious school in a magnificent setting, with a towering academic reputation, a formidable old girls’ network and a hockey team that strikes fear into the hearts of all who face it. That’s what it said in the prospectus, and that’s why your parents sent you there.
What the prospectus didn’t mention was Annabel Anderson, the cruel, conceited bully of the Fifth Form. All through your first year she made your life a misery. All through your first year you dreamed of getting back at her. And now, as you start your second year, you’re going to get your chance. Because this year you have a new best friend, and your new best friend will know how to deal with Annabel Anderson.
Oh… and did I mention your new best friend is a MONSTER?!
Tomb of the Tiefling Empress - D&D 4th edition
GM: Jamie Penney
Players: 4-6
The party must enter the tomb of Empress Nemeia, deal with the servants of the necromancer Tal Lorvas, and confront him before he can claim an ancient relic and move one step closer to ultimate power over the undead.
League of Extraordinary Gentlemen
GM: Paul Wilson
No blurb or player numbers available
Round Two – 1.30pm - 4.30pm
Chaos in Rome - Cthulhu Invictus
GM: Liam
Players: 6
The political landscape of Rome is shifting subtly and the family is under attack. First the head of the famiy was assassinated and now the daughter, Oppia, is missing. The family, along with trusted friends, now gathers at the family home for an evening meal. While this is the opportunity to discuss family business the main topic of discussion is the suspicions of your honoured guest, Senator Strabo, and how his story relates to the disappearance of Oppia.
Prepare yourself for a roller-coaster ride through ancient Rome where assassins and much much worse lurk in the shadows and players try to keep their wits and their head about them (literally) during these dangerous times.
A Call of Cthulhu adventure set in Rome in the winter of 80 AD, using the Cthulhu Invictus Rules.
Apocalpyse Now or Fiasco
GM: Mike Sands
No blurb or player numbers available.
Time & Temp
GM: Ellen Couch
Players: 3 - 5
A game of "time travel and underemployment", players take the roles of new temporary employees of Browne Chronometric Engineering (the future of the past!), who believe that insignificant people who haven't made a mark on history make the safest choice for anachronous agents. Your job is simple- to deal with threats to the timeline, without accidentally causing a universe-ending paradox. It's really very simple (didn't you get that memo?).
Homecoming - Dragon Warriors system
GM: Jonathan Staite
Players: 4
Talwyn Boldheart, and a group of people who he encountered on his
crusade to Jerusalem are returning to the Boldheart estates in England.
The quest was a success, and a holy relic was rescued from the hands of
a vile enemy.
But not all is well in Thetford, and much has changed since he has
departed.
There are some emotional and mature themes which probably wouldn't be
suitable for under 18's.
James Plunket may be running a game instead of Jonathan Staite running Homecoming. There are no details available for James' game.
No blurb or player numbers available.
Round Three - 5.30pm - 9.30pm)
Sitting Shiva - Magic Realism (semi-larp)
GM: Stephanie Pegg
Players: 4-8
Someone you care about has died. It might have been a friend, a lover, a relative. Whoever it was, their absence has left a raw place in the part of you that thinks about them. You've gathered with other people who knew that person to sit shiva, to relive your memories before they flicker out like a spent candle, maybe to say that one thing you always wanted to, but never did.
People will be playing a character very much like themselves, in a slightly alternate reality with some magical elements. This is a serious game with mature emotional themes.
Homecoming - Dragon Warriors system
GM: Grant Robinson
Players: 4
Talwyn Boldheart, and a group of people who he encountered on his
crusade to Jerusalem are returning to the Boldheart estates in England.
The quest was a success, and a holy relic was rescued from the hands of
a vile enemy.
But not all is well in Thetford, and much has changed since he has
departed.
There are some emotional and mature themes which probably wouldn't be
suitable for under 18's.
Castle Bravo - Trail of Cthulhu (GUMSHOE)
GM: Dale Elvy
Players: 3-6
It’s March 1954. You are one of the sailors and scientists deployed aboard the USS Bairoko to the South Pacific as part of Joint Task Force One to participate in a series of secret thermonuclear test shots in the Bikini atoll called Operation Castle. After the first detonation, there's more than just radiation to fear…
Time & Temp
GM: Ellen Couch
Players: 3 - 5
A game of "time travel and underemployment", players take the roles of new temporary employees of Browne Chronometric Engineering (the future of the past!), who believe that insignificant people who haven't made a mark on history make the safest choice for anachronous agents. Your job is simple- to deal with threats to the timeline, without accidentally causing a universe-ending paradox. It's really very simple (didn't you get that memo?).
Round One – 9.30am – 12.30pm
The Proteus Plot - M&M 2nd Ed. (Lite)
GM: Dale Elvy
Players: 3-6
Take the role of one of Freedom City's famous superheroes. A seemingly routine robbery at an advanced research laboratory (the Foundry) turns out to have far more serious implications for the heroes when they begin having dreams about becoming super-criminals...
This game uses the Instant Character Background Maker (ICBM). Players choose a superhero template, then personalise and flesh out the character in game, using additional elements and their own imagination.
The Proteus Plot is a Mutants & Masterminds adventure by Steve Kenson run first at Origins 2006.
Eating Annabel Anderson is Wrong – Monsters and Other Childish Things
GM: Ivan Towlson
Players: 3 - 5
Winterdene is one of the jewels in the crown of British private education – a prestigious school in a magnificent setting, with a towering academic reputation, a formidable old girls’ network and a hockey team that strikes fear into the hearts of all who face it. That’s what it said in the prospectus, and that’s why your parents sent you there.
What the prospectus didn’t mention was Annabel Anderson, the cruel, conceited bully of the Fifth Form. All through your first year she made your life a misery. All through your first year you dreamed of getting back at her. And now, as you start your second year, you’re going to get your chance. Because this year you have a new best friend, and your new best friend will know how to deal with Annabel Anderson.
Oh… and did I mention your new best friend is a MONSTER?!
Tomb of the Tiefling Empress - D&D 4th edition
GM: Jamie Penney
Players: 4-6
The party must enter the tomb of Empress Nemeia, deal with the servants of the necromancer Tal Lorvas, and confront him before he can claim an ancient relic and move one step closer to ultimate power over the undead.
League of Extraordinary Gentlemen
GM: Paul Wilson
No blurb or player numbers available
Round Two – 1.30pm - 4.30pm
Chaos in Rome - Cthulhu Invictus
GM: Liam
Players: 6
The political landscape of Rome is shifting subtly and the family is under attack. First the head of the famiy was assassinated and now the daughter, Oppia, is missing. The family, along with trusted friends, now gathers at the family home for an evening meal. While this is the opportunity to discuss family business the main topic of discussion is the suspicions of your honoured guest, Senator Strabo, and how his story relates to the disappearance of Oppia.
Prepare yourself for a roller-coaster ride through ancient Rome where assassins and much much worse lurk in the shadows and players try to keep their wits and their head about them (literally) during these dangerous times.
A Call of Cthulhu adventure set in Rome in the winter of 80 AD, using the Cthulhu Invictus Rules.
Apocalpyse Now or Fiasco
GM: Mike Sands
No blurb or player numbers available.
Time & Temp
GM: Ellen Couch
Players: 3 - 5
A game of "time travel and underemployment", players take the roles of new temporary employees of Browne Chronometric Engineering (the future of the past!), who believe that insignificant people who haven't made a mark on history make the safest choice for anachronous agents. Your job is simple- to deal with threats to the timeline, without accidentally causing a universe-ending paradox. It's really very simple (didn't you get that memo?).
Homecoming - Dragon Warriors system
GM: Jonathan Staite
Players: 4
Talwyn Boldheart, and a group of people who he encountered on his
crusade to Jerusalem are returning to the Boldheart estates in England.
The quest was a success, and a holy relic was rescued from the hands of
a vile enemy.
But not all is well in Thetford, and much has changed since he has
departed.
There are some emotional and mature themes which probably wouldn't be
suitable for under 18's.
James Plunket may be running a game instead of Jonathan Staite running Homecoming. There are no details available for James' game.
No blurb or player numbers available.
Round Three - 5.30pm - 9.30pm)
Sitting Shiva - Magic Realism (semi-larp)
GM: Stephanie Pegg
Players: 4-8
Someone you care about has died. It might have been a friend, a lover, a relative. Whoever it was, their absence has left a raw place in the part of you that thinks about them. You've gathered with other people who knew that person to sit shiva, to relive your memories before they flicker out like a spent candle, maybe to say that one thing you always wanted to, but never did.
People will be playing a character very much like themselves, in a slightly alternate reality with some magical elements. This is a serious game with mature emotional themes.
Homecoming - Dragon Warriors system
GM: Grant Robinson
Players: 4
Talwyn Boldheart, and a group of people who he encountered on his
crusade to Jerusalem are returning to the Boldheart estates in England.
The quest was a success, and a holy relic was rescued from the hands of
a vile enemy.
But not all is well in Thetford, and much has changed since he has
departed.
There are some emotional and mature themes which probably wouldn't be
suitable for under 18's.
Castle Bravo - Trail of Cthulhu (GUMSHOE)
GM: Dale Elvy
Players: 3-6
It’s March 1954. You are one of the sailors and scientists deployed aboard the USS Bairoko to the South Pacific as part of Joint Task Force One to participate in a series of secret thermonuclear test shots in the Bikini atoll called Operation Castle. After the first detonation, there's more than just radiation to fear…
Time & Temp
GM: Ellen Couch
Players: 3 - 5
A game of "time travel and underemployment", players take the roles of new temporary employees of Browne Chronometric Engineering (the future of the past!), who believe that insignificant people who haven't made a mark on history make the safest choice for anachronous agents. Your job is simple- to deal with threats to the timeline, without accidentally causing a universe-ending paradox. It's really very simple (didn't you get that memo?).